Monster Hunter Codexery

Hunting Horn

Strike with rhythm and empower the team through resonant melodies.

The Hunting Horn is a weapon type introduced in *Monster Hunter Dos* (also known as *Monster Hunter 2*), the 2006 action role-playing game developed and published by Capcom for the PlayStation 2. It is one of the weapon types that would eventually become mainstays of the franchise. Resembling a large brass instrument, it allows the user to strike monsters with blunt force while playing melodies that grant buffs. The source confirms its inclusion as a new weapon type in this second main installment.

Damage Type
Blunt / Impact
Weapon Class
Heavy

Lore & Background

The Hunting Horn first appeared in *Monster Hunter Dos* (2006) as one of the new weapon types that would become series mainstays. While the source does not provide specific origin stories or regional traditions, it confirms that the weapon was added alongside the Long Sword and other features like the day-night cycle and seasons. The Hunting Horn functions as a melee weapon that deals blunt damage, similar to a hammer, but with the unique ability to play melodies that provide buffs to the player and allies. Its design as a hybrid of weapon and instrument sets it apart from other armaments in the game.

In Their Own Story

In *Monster Hunter Dos*, a Hunter wielding the Hunting Horn could embark on quests involving hunting large or small monsters and gathering. The rewards from these quests were used to forge weapons and armor. The game featured an improved weapon tree and upgradeable armor, allowing the Hunting Horn to be enhanced over time. A new feature in *Monster Hunter 2* was the use of gems, which could be attached to weapons with special gem slots to add skill points. The Hunting Horn, like other weapons, could benefit from these gems to complement the skills provided by armor.

Reader's Guide

The Hunting Horn in *Monster Hunter Dos* follows the gameplay of preceding games while introducing several additions. As a weapon, it deals blunt damage and can be used to hunt large or small monsters. Its unique mechanic involves playing melodies that grant buffs, though the source does not detail specific song lists or sequences. The weapon can be upgraded through the improved weapon tree, and armor pieces can be worn to obtain skills and abilities. Gems, created by combining ore and/or monster parts, can be attached to the Hunting Horn if it has special gem slots, adding skill points to enhance the Hunter's capabilities. Mastery involves balancing offensive strikes with support melodies to aid the team.

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